Lava scene

May 10, 2011

To make the scene to the specifications from the discussion of the storyboard, i had to use some fluid effects to make the lava. I used cinema 4d to make some 3d geometry that would be the cooled lava, and then i imported it into realflow and made a circular emmitter for the lava to erupt from like a geiser. There was some really heavy render time in simulating the fluid dynamics. it was also a steep learning curve as i had not done this before. Once the fluid shape was rendered it i imported it back into cinema 4d as a mesh to texture it and set the camera so that the lava would appear on the floor of the warehouse when it was projected and the perspective would match and look good.

i then sent lynne the PNG sequence so she could add some smoke in after effects as i had to work more on the game content, spaceships, and minor revisions for the client whilest i was in london

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